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  <title><![CDATA[Bogost on Video-Game Poems]]></title>
  <body><![CDATA[<p>"The game poem is an attempt to continue the poetic tradition in video-game form, not necessarily using language, but still embracing constraint and condensed symbolism," said <strong>Ian Bogost</strong>, Professor in the School of Literature, Communication, and Culture and Director of the Graduate Program in Digital Media. Creator of the video-game poem <em>A Slow Year</em>, Bogost continued, "With <em>A Slow Year</em> I took two fixed endpoints: the Atari 2600 platform on one side, and, on the other side, the poetic traditions of imagism and haiku, forms that precisely and concisely capture a particular idea or image in a small measure of language."<em> Source: <a href="http://believermag.com/issues/201202/?read=interview_bogost" target="_blank">The Believer</a> - February 1, 2012</em></p>]]></body>
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      <url><![CDATA[http://believermag.com/issues/201202/?read=interview_bogost]]></url>
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    <item>
      <value><![CDATA[ Aluminum Nitride-based Semiconductor ]]></value>
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      <value>2012-02-01</value>
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          <item>1281</item>
          <item>1283</item>
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          <item><![CDATA[Ivan Allen College of Liberal Arts]]></item>
          <item><![CDATA[School of Literature, Media, and Communication]]></item>
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