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  <title><![CDATA[Bogost on Exploitationware]]></title>
  <body><![CDATA[<p>“Why not call it a new kind of analytics?” says <strong>Ian Bogost</strong>, Professor in the School of Literature, Communication, and Culture and Director of the Graduate Program in Digital Media, about gamification programs that he refers to as "exploitationware". Bogost continues, “Companies could say, ‘Well, we are offering you a new program in which we watch your every move and make decisions about our advertising based on the things we see you do.’ ” <em>Source: <a href="http://www.nytimes.com/2012/02/05/business/employers-and-brands-use-gaming-to-gauge-engagement.html?_r=1" target="_blank">The New York Times</a> - February 4, 2012</em></p>]]></body>
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      <url><![CDATA[http://www.nytimes.com/2012/02/05/business/employers-and-brands-use-gaming-to-gauge-engagement.html?_r=1]]></url>
      <title><![CDATA[]]></title>
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  <field_publication>
    <item>
      <value><![CDATA[ Extension of Self ]]></value>
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  <field_dateline>
    <item>
      <value>2012-02-04</value>
      <timezone></timezone>
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  <og_groups>
          <item>1281</item>
          <item>1283</item>
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  <og_groups_both>
          <item><![CDATA[Ivan Allen College of Liberal Arts]]></item>
          <item><![CDATA[School of Literature, Media, and Communication]]></item>
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