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  <title><![CDATA[Bogost on Game Sarcasm]]></title>
  <body><![CDATA[<p>“In some ways we know that we’re reaching a level of sophistication with games because we are able to play them ironically,” said <a href="http://www.iac.gatech.edu/faculty-and-staff/faculty/bio/bogost" target="_self"><strong>Ian Bogost</strong></a>, professor in the <strong>School of Literature, Media, and Communication</strong>. “I mean, we’ve been through this kind of post-modern, self-referential experiment with different art forms many decades ago — with writing, with film, with art. When you see creators and viewers able to rise above the experience to understand the form to then comment upon it, then you realize that that requires a kind of literacy.”&nbsp;<em>Source: <a href="http://blogs.wsj.com/speakeasy/2012/09/25/borderlands-2-shoots-irony-in-the-face/?mod=google_news_blog" target="_blank">Wall Street Journal</a>, September 25, 2012</em></p>]]></body>
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      <url><![CDATA[http://blogs.wsj.com/speakeasy/2012/09/25/borderlands-2-shoots-irony-in-the-face/?mod=google_news_blog]]></url>
      <title><![CDATA[]]></title>
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  <field_publication>
    <item>
      <value><![CDATA[ Anton Leykin ]]></value>
    </item>
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  <field_dateline>
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      <value>2012-09-25</value>
      <timezone></timezone>
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          <item>1281</item>
          <item>1283</item>
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          <item><![CDATA[Ivan Allen College of Liberal Arts]]></item>
          <item><![CDATA[School of Literature, Media, and Communication]]></item>
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