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  <created>1357556732</created>
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  <title><![CDATA[Bogost on Gamification]]></title>
  <body><![CDATA[<p>Gamification is “a concept being invented and mastered by speakers, conference organizers, and business consultants in order to provide them with a short-lived burst of success,” says <a href="http://www.iac.gatech.edu/faculty-and-staff/faculty/bio/bogost" target="_self"><strong>Ian Bogost</strong></a>, professor in the <strong>School of Literature, Media, and Communication</strong>. <em>Source: <a href="http://www.nytimes.com/2012/12/24/technology/all-the-worlds-a-game-and-business-is-a-player.html?_r=1&amp;" target="_blank">The New York Times</a>, December 23, 2012</em></p>]]></body>
  <field_article_url>
    <item>
      <url><![CDATA[http://www.nytimes.com/2012/12/24/technology/all-the-worlds-a-game-and-business-is-a-player.html?_r=1&amp;]]></url>
      <title><![CDATA[]]></title>
    </item>
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  <field_publication>
    <item>
      <value><![CDATA[ Extension of Self ]]></value>
    </item>
  </field_publication>
  <field_dateline>
    <item>
      <value>2012-12-23</value>
      <timezone></timezone>
    </item>
  </field_dateline>
  <field_media>
        </field_media>
  <og_groups>
          <item>1281</item>
          <item>1283</item>
      </og_groups>
  <og_groups_both>
          <item><![CDATA[Ivan Allen College of Liberal Arts]]></item>
          <item><![CDATA[School of Literature, Media, and Communication]]></item>
      </og_groups_both>
    <field_userdata>
      <![CDATA[]]>
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