<node id="187891">
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  <title><![CDATA[Bogost on the Coolness Factor]]></title>
  <body><![CDATA[<p>"Design really embodies what we&nbsp;<em>don't</em>&nbsp;use, what doesn't get transferred from an object to its reader, viewer, player, or user. This is also why design is the register on which things become&nbsp;<em>cool</em>. Coolness isn't consumable. Cool isn't what something is&nbsp;<em>about</em>, but just what it&nbsp;<em>is, all at once</em>," writes <a href="http://www.iac.gatech.edu/faculty-and-staff/faculty/bio/bogost" target="_self"><strong>Ian Bogost</strong></a>, professor in the <strong>School of Literature, Media, and Communicatio</strong>n.&nbsp;<em>Source: <a href="http://www.theatlantic.com/entertainment/archive/2013/01/hundreds-is-the-haute-couture-of-video-games/272600/" target="_blank">The Atlantic</a>, January 29, 2013</em></p>]]></body>
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      <url><![CDATA[http://www.theatlantic.com/entertainment/archive/2013/01/hundreds-is-the-haute-couture-of-video-games/272600/]]></url>
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  <field_publication>
    <item>
      <value><![CDATA[ JS Coon Building ]]></value>
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  <field_dateline>
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      <value>2013-01-29</value>
      <timezone></timezone>
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          <item>1281</item>
          <item>1283</item>
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          <item><![CDATA[Ivan Allen College of Liberal Arts]]></item>
          <item><![CDATA[School of Literature, Media, and Communication]]></item>
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