{"39698":{"#nid":"39698","#data":{"type":"news","title":"Game Studies Download 2009: Top 10 Big Ideas in Gaming","body":[{"value":"\u003Cp\u003EThursday at the Game Developers Conference in San Francisco, game studies researchers presented their list of the top 10 most unexpected findings for video game designers over the past year. This marks the fourth year that researchers Ian Bogost, associate professor at Georgia Tech; Jane McGonigal, director of games research and development at the Institute for the Future; and Mia Consalvo, associate professor at Ohio University, have presented their list. But this year audience members  - both at the panel and via Twitter - ranked the findings in order of their importance. \n\u003C\/p\u003E\n\u003Cp\u003E\u0022Asking the audience to order the top 10 gave us an opportunity to get their feedback on which design problems feel more and less relevant to them. So not only can game designers learn what researchers are thinking about games, but game researchers can also look at the list and gain an understanding of the issues at the front of the minds of game developers,\u0022 said Bogost.\n\u003C\/p\u003E\n\u003Cp\u003EClick for the slide presentation of the \u003Ca href=\u0022http:\/\/www.slideshare.net\/avantgame\/game-studies-download-2009-top-10-research-findings\u0022\u003Etop 10 research findings\u003C\/a\u003E \n\u003C\/p\u003E\n\u003Cp\u003EThe findings of the Game Studies Download 2009 are:\n\u003C\/p\u003E\n\u003Cp\u003E10. Stewart Woods: \u003Ca href=\u0022http:\/\/obs.obercom.pt\u0022\u003E\u0022(Play) Ground rules: The social contract and the magic circle\u0022\u003C\/a\u003E\n\u003C\/p\u003E\n\u003Cp\u003E9. Jose Zagal and Amy Bruckman: \u003Ca href=\u0022http:\/\/gamestudies.org\/0802\/articles\/zagal_bruckman\u0022\u003E\u0022Novices, gamers, and scholars: Exploring the challenges of teaching about games\u0022\u003C\/a\u003E\n\u003C\/p\u003E\n\u003Cp\u003E8. Karen Collins: \u0022Game sound: An introduction to the history, theory, and practice of video game music and sound design\u0022\n\u003C\/p\u003E\n\u003Cp\u003E7. Charlie Briendahl: \u0022Play to win or win to play? The material culture of gaming\u0022\n\u003C\/p\u003E\n\u003Cp\u003E6. Gareth Schott: \u0022Relating the pleasures of violent game texts\u0022\n\u003C\/p\u003E\n\u003Cp\u003E5. Jesper Juul: \u0022Fear of failing: The many meanings of difficulty in video games\u0022\n\u003C\/p\u003E\n\u003Cp\u003E4. Matt Barton: \u003Ca href=\u0022http:\/\/gamestudies.org\/0801\/articles\/barton\u0022\u003E\u0022How\u0027s the weather: Simulating weather in virtual environments\u0022\u003C\/a\u003E\n\u003C\/p\u003E\n\u003Cp\u003E3. Betsy James DiSalvo, Kevin Crowley and Roy Norwood: \u0022Learning in context: Digital games and young black men\u0022\n\u003C\/p\u003E\n\u003Cp\u003E2. Michael Nitsche: \u0022Video game spaces: Image, play, and structure in 3D worlds\u0022\n\u003C\/p\u003E\n\u003Cp\u003E1. Susana Tosca \u0026amp; Lisbeth Klastrup: \u003Ca href=\u0022http:\/\/www.jvwresearch.org\u0022\u003E\u0022Because it just looks cool!\u0027 Fashion as character performance--the case of WoW\u0022 \u003C\/a\u003E\n\u003C\/p\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":[{"value":"Thursday at the Game Developers Conference in San Francisco, game studies researchers presented their list of the top 10 most unexpected findings for video game designers over the past year.","format":"limited_html"}],"field_summary_sentence":[{"value":"Researchers present the top 10  findings of the year"}],"uid":"27310","created_gmt":"2009-03-30 00:00:00","changed_gmt":"2016-10-08 03:01:25","author":"David Terraso","boilerplate_text":"","field_publication":"","field_article_url":"","dateline":{"date":"2009-03-30T00:00:00-04:00","iso_date":"2009-03-30T00:00:00-04:00","tz":"America\/New_York"},"extras":[],"hg_media":{"39699":{"id":"39699","type":"image","title":"Tech Tower","body":null,"created":"1449174110","gmt_created":"2015-12-03 20:21:50","changed":"1475894258","gmt_changed":"2016-10-08 02:37:38","alt":"Tech Tower","file":{"fid":"189659","name":"tht41384.jpg","image_path":"\/sites\/default\/files\/images\/tht41384.jpg","image_full_path":"http:\/\/tlwarc.hg.gatech.edu\/\/sites\/default\/files\/images\/tht41384.jpg","mime":"image\/jpeg","size":26584,"path_740":"http:\/\/tlwarc.hg.gatech.edu\/sites\/default\/files\/styles\/740xx_scale\/public\/images\/tht41384.jpg?itok=fjqXiups"}}},"media_ids":["39699"],"related_links":[{"url":"http:\/\/www.slideshare.net\/avantgame\/game-studies-download-2009-top-10-research-findings","title":"Game Studies Download 2009"},{"url":"http:\/\/www.digitallounge.gatech.edu\/faculty\/index.html?id=14","title":"Ian Bogost"}],"groups":[{"id":"1183","name":"Home"}],"categories":[{"id":"143","name":"Digital Media and Entertainment"},{"id":"135","name":"Research"}],"keywords":[{"id":"1053","name":"10"},{"id":"315","name":"bogost"},{"id":"198","name":"game"},{"id":"1054","name":"ian"},{"id":"365","name":"Research"}],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[{"value":"\u003Cp\u003E\u003Cstrong\u003EGeorgia Tech Media Relations\u003C\/strong\u003E\u003Cbr \/\u003ELaura Diamond\u003Cbr \/\u003E\u003Ca href=\u0022mailto:laura.diamond@comm.gatech.edu\u0022\u003Elaura.diamond@comm.gatech.edu\u003C\/a\u003E\u003Cbr \/\u003E404-894-6016\u003Cbr \/\u003EJason Maderer\u003Cbr \/\u003E\u003Ca href=\u0022mailto:maderer@gatech.edu\u0022\u003Emaderer@gatech.edu\u003C\/a\u003E\u003Cbr \/\u003E404-660-2926\u003C\/p\u003E","format":"limited_html"}],"email":["david.terraso@comm.gatech.edu"],"slides":[],"orientation":[],"userdata":""}}}