{"558901":{"#nid":"558901","#data":{"type":"external_news","title":"A History of Violence: The Evolution of the First-Person Shooter Video Game, from \u2018Maze War\u2019 to \u2018Overwatch.\u2019","body":[{"value":"\u003Cp\u003EIan Bogost, professor in the School of Literature, Media, and Communication, was quoted in\u0026nbsp;\u201cA History of Violence: The Evolution of the First-Person Shooter Video Game, from \u2018Maze War\u2019 to \u2018Overwatch\u2019\u201d for\u0026nbsp;\u003Cem\u003EThe Ringer\u003C\/em\u003E.\u003C\/p\u003E\u003Cp\u003EExcerpt:\u003C\/p\u003E\u003Cblockquote\u003E\u003Cp id=\u0022853a\u0022 class=\u0022graf--p graf-after--p\u0022\u003EPredictable, kind of played out, but also disturbingly fun when you\u2019re in a bad enough head space, the military FPS has become gaming\u2019s classic rock. Fans expect a certain experience (realistic weapons, player models, and locations; a satisfying shooting mechanic; lots of explosions) from a military FPS. And those expectations limit the genre\u2019s potential to innovate.\u003C\/p\u003E\u003Cp id=\u0022793f\u0022 class=\u0022graf--p graf-after--p\u0022\u003ENot that fans really\u0026nbsp;\u003Cem class=\u0022markup--em markup--p-em\u0022\u003Ewant\u003C\/em\u003E\u0026nbsp;innovation. When Activision recently announced that a remastered version of 2007\u2019s\u0026nbsp;\u003Cem class=\u0022markup--em markup--p-em\u0022\u003EModern Warfare\u003C\/em\u003E\u0026nbsp;would be available only as a paid add-on to the franchise\u2019s latest release,\u0026nbsp;\u003Cem class=\u0022markup--em markup--p-em\u0022\u003ECall of Duty: Infinite Warfare\u003C\/em\u003E,fans of the\u0026nbsp;\u003Ca class=\u0022markup--anchor markup--p-anchor\u0022 href=\u0022http:\/\/www.polygon.com\/2016\/5\/2\/11568156\/call-of-duty-modern-warfare-remastered-exclusive-to-infinite-warfare\u0022 data-href=\u0022http:\/\/www.polygon.com\/2016\/5\/2\/11568156\/call-of-duty-modern-warfare-remastered-exclusive-to-infinite-warfare\u0022\u003Eseries howled\u003C\/a\u003E.\u0026nbsp;\u003Cem class=\u0022markup--em markup--p-em\u0022\u003ECall of Duty\u0026nbsp;\u003C\/em\u003Eheads prefer a remastered nine-year-old game to\u0026nbsp;\u003Cem class=\u0022markup--em markup--p-em\u0022\u003EInfinite Warfare\u003C\/em\u003E\u2019s\u003Cem class=\u0022markup--em markup--p-em\u0022\u003E\u0026nbsp;\u003C\/em\u003ENew Coke vibes (now with 80 percent more war in\u003Ca class=\u0022markup--anchor markup--p-anchor\u0022 href=\u0022https:\/\/www.youtube.com\/watch?v=PpcNQNJmU9Y\u0022 data-href=\u0022https:\/\/www.youtube.com\/watch?v=PpcNQNJmU9Y\u0022\u003Espace!\u003C\/a\u003E).\u003C\/p\u003E\u003Cp id=\u0022c485\u0022 class=\u0022graf--p graf--startsWithDoubleQuote graf-after--p graf--last\u0022\u003E\u201cIn some ways, what makes genre fiction good is [when] it\u2019s the same as other genre fiction,\u201d says Ian Bogost, a professor of interactive computing at Georgia Tech and a game designer and writer. \u201cAnd I feel like that\u2019s what the FPS is. It\u2019s the ultimate genre fiction of games. The ultimately self-sustaining genre. You get these little twists and changes that respond to current trends.\u201d\u003C\/p\u003E\u003C\/blockquote\u003E\u003Cp class=\u0022graf--p graf--startsWithDoubleQuote graf-after--p graf--last\u0022\u003EFor the full article, read \u003Ca href=\u0022https:\/\/theringer.com\/first-person-shooter-video-game-evolution-overwatch-e0cc38ff633d#.mpkznsenr\u0022\u003Ehere\u003C\/a\u003E.\u003C\/p\u003E\u003Cp\u003E\u003Cbr \/\u003E\u003C\/p\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":"","field_summary_sentence":"","uid":"32716","created_gmt":"2016-08-03 12:47:21","changed_gmt":"2016-10-08 02:28:19","author":"Hayden Russell","boilerplate_text":"","field_publication":"","publication":"Charlie Ridgeway","field_article_url":"","publication_url":"https:\/\/theringer.com\/first-person-shooter-video-game-evolution-overwatch-e0cc38ff633d#.mpkznsenr","dateline":{"date":"2016-08-02T00:00:00-04:00","iso_date":"2016-08-02T00:00:00-04:00","tz":"America\/New_York"},"extras":[],"groups":[{"id":"1281","name":"Ivan Allen College of Liberal Arts"}],"categories":[{"id":"143","name":"Digital Media and Entertainment"}],"keywords":[{"id":"3663","name":"Ian Bogost"},{"id":"167943","name":"School of Literature Media and Communication"},{"id":"2449","name":"video games"}],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}