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  <created>1470228441</created>
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  <title><![CDATA[A History of Violence: The Evolution of the First-Person Shooter Video Game, from ‘Maze War’ to ‘Overwatch.’]]></title>
  <body><![CDATA[<p>Ian Bogost, professor in the School of Literature, Media, and Communication, was quoted in&nbsp;“A History of Violence: The Evolution of the First-Person Shooter Video Game, from ‘Maze War’ to ‘Overwatch’” for&nbsp;<em>The Ringer</em>.</p><p>Excerpt:</p><blockquote><p id="853a" class="graf--p graf-after--p">Predictable, kind of played out, but also disturbingly fun when you’re in a bad enough head space, the military FPS has become gaming’s classic rock. Fans expect a certain experience (realistic weapons, player models, and locations; a satisfying shooting mechanic; lots of explosions) from a military FPS. And those expectations limit the genre’s potential to innovate.</p><p id="793f" class="graf--p graf-after--p">Not that fans really&nbsp;<em class="markup--em markup--p-em">want</em>&nbsp;innovation. When Activision recently announced that a remastered version of 2007’s&nbsp;<em class="markup--em markup--p-em">Modern Warfare</em>&nbsp;would be available only as a paid add-on to the franchise’s latest release,&nbsp;<em class="markup--em markup--p-em">Call of Duty: Infinite Warfare</em>,fans of the&nbsp;<a class="markup--anchor markup--p-anchor" href="http://www.polygon.com/2016/5/2/11568156/call-of-duty-modern-warfare-remastered-exclusive-to-infinite-warfare" data-href="http://www.polygon.com/2016/5/2/11568156/call-of-duty-modern-warfare-remastered-exclusive-to-infinite-warfare">series howled</a>.&nbsp;<em class="markup--em markup--p-em">Call of Duty&nbsp;</em>heads prefer a remastered nine-year-old game to&nbsp;<em class="markup--em markup--p-em">Infinite Warfare</em>’s<em class="markup--em markup--p-em">&nbsp;</em>New Coke vibes (now with 80 percent more war in<a class="markup--anchor markup--p-anchor" href="https://www.youtube.com/watch?v=PpcNQNJmU9Y" data-href="https://www.youtube.com/watch?v=PpcNQNJmU9Y">space!</a>).</p><p id="c485" class="graf--p graf--startsWithDoubleQuote graf-after--p graf--last">“In some ways, what makes genre fiction good is [when] it’s the same as other genre fiction,” says Ian Bogost, a professor of interactive computing at Georgia Tech and a game designer and writer. “And I feel like that’s what the FPS is. It’s the ultimate genre fiction of games. The ultimately self-sustaining genre. You get these little twists and changes that respond to current trends.”</p></blockquote><p class="graf--p graf--startsWithDoubleQuote graf-after--p graf--last">For the full article, read <a href="https://theringer.com/first-person-shooter-video-game-evolution-overwatch-e0cc38ff633d#.mpkznsenr">here</a>.</p><p><br /></p>]]></body>
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      <url><![CDATA[https://theringer.com/first-person-shooter-video-game-evolution-overwatch-e0cc38ff633d#.mpkznsenr]]></url>
      <title><![CDATA[]]></title>
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  <field_publication>
    <item>
      <value><![CDATA[ Charlie Ridgeway ]]></value>
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  <field_dateline>
    <item>
      <value>2016-08-02</value>
      <timezone></timezone>
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          <item>1281</item>
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  <og_groups_both>
          <item><![CDATA[Ivan Allen College of Liberal Arts]]></item>
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