{"560861":{"#nid":"560861","#data":{"type":"external_news","title":"The Slow-Game App is the New Smoke Break","body":[{"value":"\u003Cp\u003EIan Bogost, professor in the School of Literature, Media, and Communication was referenced in\u0026nbsp;\u201cThe Slow-Game App is the New Smoke Break\u201d for \u003Cem\u003EThe New York Times\u003C\/em\u003E.\u003C\/p\u003E\u003Cp\u003EExcerpt:\u003C\/p\u003E\u003Cblockquote\u003E\u003Cp\u003EWhile the shiniest, most successful phone apps are designed to push our competitive buttons and light up our pleasure centers with quick rewards, slow games seek access to a different part of our brains. They soothe rather than excite. The author and game designer \u003Cstrong\u003EIan Bogost\u003C\/strong\u003E has referred to this genre as \u003Ca href=\u0022http:\/\/www.gamasutra.com\/view\/feature\/130994\/persuasive_games_video_game_zen.php?print=1\u0022\u003Evideo game Zen\u003C\/a\u003E, the mobile equivalent of running a tiny rake across a desktop Japanese garden. David OReilly, the filmmaker and digital artist who designed Mountain, calls these games \u201c\u003Ca href=\u0022http:\/\/mountain-game.com\/\u0022\u003Er\u003C\/a\u003E\u003Ca href=\u0022http:\/\/mountain-game.com\/\u0022\u003Eelax \u2019\u003C\/a\u003E\u003Ca href=\u0022http:\/\/mountain-game.com\/\u0022\u003Ee\u003C\/a\u003E\u003Ca href=\u0022http:\/\/mountain-game.com\/\u0022\u003Em u\u003C\/a\u003E\u003Ca href=\u0022http:\/\/mountain-game.com\/\u0022\u003Eps\u003C\/a\u003E,\u201d a clever play on their departure from the ubiquity of first-person shooters.\u0026nbsp;\u003Ca href=\u0022http:\/\/thatgamecompany.com\/\u0022\u003EThatGameCompany\u003C\/a\u003E, the studio behind slow games like\u0026nbsp;\u003Ca href=\u0022http:\/\/interactive.usc.edu\/projects\/cloud\/game.htm\u0022\u003ECloud\u003C\/a\u003E\u0026nbsp;and Journey, strives to create \u201cpositive change to the human psyche.\u201d\u003C\/p\u003E\u003C\/blockquote\u003E\u003Cp\u003E\u0026nbsp;\u003C\/p\u003E\u003Cp\u003EFor the full article, read \u003Ca href=\u0022http:\/\/www.nytimes.com\/2016\/08\/10\/arts\/the-slow-game-app-is-the-new-smoke-break.html?_r=1\u0022\u003Ehere\u003C\/a\u003E.\u003C\/p\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":"","field_summary_sentence":"","uid":"32716","created_gmt":"2016-08-10 11:43:11","changed_gmt":"2016-10-08 02:28:19","author":"Hayden Russell","boilerplate_text":"","field_publication":"","publication":"Extension of Self","field_article_url":"","publication_url":"http:\/\/www.nytimes.com\/2016\/08\/10\/arts\/the-slow-game-app-is-the-new-smoke-break.html?_r=1","dateline":{"date":"2016-08-09T00:00:00-04:00","iso_date":"2016-08-09T00:00:00-04:00","tz":"America\/New_York"},"extras":[],"groups":[{"id":"1281","name":"Ivan Allen College of Liberal Arts"},{"id":"1283","name":"School of Literature, Media, and Communication"}],"categories":[{"id":"143","name":"Digital Media and Entertainment"}],"keywords":[{"id":"3663","name":"Ian Bogost"},{"id":"2449","name":"video games"}],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}