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  <title><![CDATA[Bogost Discusses Microtransactions of Social Games]]></title>
  <body><![CDATA[<p>In
an article on Gamespot.com, Digital Media Professor Ian Bogost discusses how game developers will never make a profit from social game players in microtransactions, which
leads to the industry mimicking an uncomfortable business model.</p><p>"There
are certain industries in which the majority of revenues come from the minority
of the customers," Bogost said. "Without citing numbers, it is
generally incredibly sinful, morally questionable industries that are like
this: alcohol sales, gambling, and tobacco. And we might want to ask ourselves
what we think about that. When you have a game that does not have a spending
cap and the vast majority of revenue is coming from a minority of players, 10
percent of players generating 90 percent of revenues, how do we feel about
that? It's not a simple question, but it is something I think can't simply be
brushed under the rug. We can't say, 'Well players will do what they want, and
it's none of my business how they spend their free time.' A lot of game developers
take that position. I think that's unfortunate."</p><p>This
article appeared on <strong><em>Gamespot.com </em>– November 24, 2010</strong></p>]]></body>
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    <item>
      <value>2010-11-30T00:00:00-05:00</value>
      <timezone><![CDATA[America/New_York]]></timezone>
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      <value><![CDATA[]]></value>
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  <field_summary>
    <item>
      <value><![CDATA[<p>In
an article on Gamespot.com, Digital Media Professor Ian Bogost discusses
 how game developers will never make a profit from social game players 
in microtransactions, which
leads to the industry mimicking an uncomfortable business model.</p>]]></value>
    </item>
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      </field_media>
  <field_contact_email>
    <item>
      <email><![CDATA[rebecca.keane@iac.gatech.edu]]></email>
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      <value><![CDATA[]]></value>
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  <field_contact>
    <item>
      <value><![CDATA[<p>Rebecca Keane&nbsp; 404-894-1720</p>]]></value>
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  <!--  TO DO: correct to not conflate categories and news room topics  -->
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         from the responsibility to actually solve the problem. But what can I
         say? There are more problems than there's time to solve.  -->
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        <![CDATA[Student and Faculty]]>
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      <url>http://www.gamespot.com/news/6284524.html?om_act=convert&amp;om_clk=newstop&amp;tag=newstop%3Btitle%3B2</url>
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  <og_groups>
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          <item><![CDATA[Ivan Allen College of Liberal Arts]]></item>
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        <value><![CDATA[Gamespot]]></value>
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        <value><![CDATA[Ian Bogost]]></value>
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