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  <title><![CDATA[Ferrari on Videogame Criticism]]></title>
  <body><![CDATA[<p>"But it’s my contention that games are systems of rules and artificial spaces before they’re stories," says Simon Ferrari, a Digital Media PhD student. Ferrari continues, "And if we want to foster creativity, depth, and breadth in the design of future games, then we need to begin by teaching the reading, writing, and critique of rule systems at an early age." <em>Source: Paste Magazine - February 19, 2011</em></p><p><a href="http://www.pastemagazine.com/articles/2011/02/tom-bissell-and-simon-ferrari-on-games-criticism.html">Read full article</a></p>]]></body>
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      <url><![CDATA[http://www.pastemagazine.com/articles/2011/02/tom-bissell-and-simon-ferrari-on-games-criticism.html]]></url>
      <title><![CDATA[]]></title>
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    <item>
      <value><![CDATA[ Reconfigurable metasurfaces ]]></value>
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  <field_dateline>
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      <value>2011-02-19</value>
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  <field_media>
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  <og_groups>
          <item>1281</item>
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  <og_groups_both>
          <item><![CDATA[Ivan Allen College of Liberal Arts]]></item>
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