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  <title><![CDATA[PhD Proposal by Zachary Goddard]]></title>
  <body><![CDATA[<p><strong>Title:&nbsp;</strong>Improving Motion Primitive-based Planning for Dynamic Environments via Reinforcement Learning and Genetic Algorithms</p>

<p>&nbsp;</p>

<p><strong>Date:&nbsp;</strong>Monday, December 5, 2022</p>

<p><strong>Time:&nbsp;</strong>1PM&nbsp;EST</p>

<p><strong>Location:&nbsp;</strong>MRDC 4211,&nbsp;<a href="https://teams.microsoft.com/l/meetup-join/19%3ameeting_YmEyODIyOTQtMzNkNC00YWVhLTg2ODctZDljOGIxOTI5NDJi%40thread.v2/0?context=%7b%22Tid%22%3a%22482198bb-ae7b-4b25-8b7a-6d7f32faa083%22%2c%22Oid%22%3a%223e22115c-de4b-45a4-bc01-9eb934d29d35%22%7d" title="https://teams.microsoft.com/l/meetup-join/19%3ameeting_YmEyODIyOTQtMzNkNC00YWVhLTg2ODctZDljOGIxOTI5NDJi%40thread.v2/0?context=%7b%22Tid%22%3a%22482198bb-ae7b-4b25-8b7a-6d7f32faa083%22%2c%22Oid%22%3a%223e22115c-de4b-45a4-bc01-9eb934d29d35%22%7d">Virtual</a></p>

<p>&nbsp;</p>

<p><strong>Zachary Goddard</strong></p>

<p>Robotics PhD Student</p>

<p>School of Mechanical Engineering</p>

<p>Georgia Institute of Technology</p>

<p>&nbsp;</p>

<p><strong>Committee:</strong></p>

<p>Dr. Anirban Mazumdar (Advisor) &ndash; School of Mechanical Engineering, Georgia Institute of Technology</p>

<p>Dr. Jonathan Rogers &ndash; School of Aerospace Engineering, Georgia Institute of Technology</p>

<p>Dr. Panagiotis Tsiotras &ndash; School of Aerospace Engineering, Georgia Institute of Technology</p>

<p>Dr. Seth Hutchinson &ndash; School of Interactive Computing, Georgia Institute of Technology</p>

<p>Dr. Kyle Williams &ndash; Pathfinder Technologies, Sandia National Laboratories</p>

<p>&nbsp;</p>

<p><strong>Abstract:&nbsp;</strong></p>

<p>Motion primitives provide a powerful means of rapid kinodynamic planning; however, the design of an effective primitive library for complex systems or tasks requires substantial expert knowledge. This work proposes an autonomous framework for learning motion primitives with minimal human input and demonstrates the process on simulated F-16 dynamics for navigation with and without obstacles. The framework combines deep reinforcement learning with our own contributions in the form of algorithms and shaping rewards to generate and select motion primitives for a maneuver automaton. Additionally, we contribute our own heuristics and post-processing algorithm to improve planning time with a state-of-the-art search algorithm, Hybrid A*. The demonstrated examples show significant improvement to the time to reach the goal on navigation tasks. This proposal also presents further work to extend this framework&#39;s application to adversarial tasks, such as aerial dogfighting. Future work will include a formulation of game tree search to apply motion primitives to solve games with continuous state and action spaces. This search algorithm will be demonstrated with primitives learned directly from the adversarial environment using our framework.</p>
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